* 2D and 3D artist with 10+ year of experience
* Interested in new technologies and approaches
* Strong passion in video games and art, new software
* Deep desire to learn, improve skills and get better as an artist
As a self taught artist I find it very important to stay updated with the latest software and technologies. It is crucial in these days to be able to provide a top notch result within very short period of time. New software allows me to improve as an artist, changes my pipeline and helps me to establish a better framework of how I can achieve my goals. As I work both as a freelance and in-house artist, I have good ability to work independent or with a team. I am glad to be able to mentor and provide constructive suggestions to my colleagues or to receive a feedback to improve my work.
Day-to-day tools
3DSMAX - 10+years of experience - 3D modeling | uv unwrap
ZBrush - 10+ years of experience - high poly sculpting | retopologizing | uv unwrap
Adobe Photoshop - 10+ years of experience - post production | texturing | 2D design
Substance Painter - 3+ years of experience - texturing
Fusion 360 - 2+ years of experience - 3D modeling
Additional tools that I use for final rendering, testing lighting and in-game result
Unreal Engine 4
Marmoset